The Dam is a personal artwork I did after Piotr Krynski's Efficient Environment Design course.
Most of the elements in the scene were modelled by myself in Blender. Some assets are from Turbosquid, the photo textures are from textures.com. The color grading was done in Blender's compositor.
During this project I learned a lot about how to handle large scale scenes in Blender and how to efficiently design the assets needed for such a scene.